KenBot: Postmortem or New Beginnings?

So, I put a lot of work into the most recent framework for KenBot, and I created something that was usable for more than just me. I brought it to EVO, but I wanted to spend more time enjoying EVO than sitting around babysitting a Kenbot station,  so not many people got a chance to play it. The code repository I published has been used by multiple people to create SF4 playing bots for different characters, to the point where I consider it to be a success.

However, I am not satisfied with the framework. It is clunky to use, and I want to make something that I can modify and use for any game, period. To do this, I need to abstract some major features out of my current codebase.

Continue reading KenBot: Postmortem or New Beginnings?