This year I attended GDC, the Game Developers Conference. It is the largest conference for those involved in the game development industry and it is seen as a fantastic resource to learn skills, network with peers, and see where the industry is headed. Its not really a place for those that want to play games, but there are tons of interesting things for those who want to know how games are made.
GDC is in San Francisco. I do not live in San Francisco. Getting to GDC involved a long bus ride from southern California all the way up to the bay area. I could fly, but I actually like the relaxed feel of riding the bus over the panic of airports. I always fill my phone up with game podcasts and game devs podcasts to get myself in the zone, and try to plan out what things I will be doing each day using the GDC app.
This year I picked out a hotel that was much nicer and much closer to Moscone Center than the place I stayed last year. I learned my lesson booking last minute. Last year I was unprepared. I didn’t give myself enough time to relax, and I planned an activity for every minute of every day. I didn’t know about the importance of EventBrite RSVP’s for getting into events, and I didn’t know what to expect when it came to networking with people around me. This year turned out a lot better!
AI Arborist: Proper Cultivation and Care for Your Behavior Trees
More “I”, Less “A” in AI Interviews
Math for Game Programmers: Ranking Systems: Elo, TrueSkill and Your Own
How Defold Helps Indie Devs Perform Live Updates with AWS (Presented by Amazon)
Highlight of this day was Upload VR’s party! I couldn’t RSVP for it because I waited too late, but then later in the day a person on the GDC app linked to a post by the CEO about extra invites. A few minutes later, I had one! The party was an interesting mix of music, dancing, booze, food, and all things VR. There were about 6 full green room stages for shooting VR/AR video, and each one had a unique demo to experience. There were multiple live performances using VR, including a demo where two ballerinas in motion tracking suits performed a dance with CGI rendered backup dancers mimicking their movement. There was also a live demo of a surgery training VR exercise.
Note: I know these posts are coming very late, I have been very busy lately and I'm gonna do my best to catch up!